Centello on 13 Apr, 2013 15:26 in FAQ + Tutorials
Press ENTER or SAY to talk.How do I get items?Items drop from prey, or players who choose to drop them.How do I report?Go onto the VIOLATION thread of the forum and post there or PM staff.How do I attack? Find something to attack (NPC) Click and hold down (some animals are praise only) And press Attack.How can i see my items?Press I (without talking) and this comes up showing your STASH and equipped items
Rocky's post-update;So, these are the frequently asked questions.Q. Is the game gonna go down?- A. No, we are going through some problems, but it will be fixed.Q. Is there going to be tons of private items?- A. No, we are going to have only about 3-4 private items, meant for each of us.Q. Is this a English server?- A. Yes, others of different languages may join, but mostly everybody is English.Q. Do you think I could be a MOD or a ADMIN?- A. We are not looking for anymore MOD's or ADMINS at all.How many characters can I have?As much as you like.How many pets can I have?1 per character Do I have to release my pet in order to tame another?No, if you tame a animal while having a pet, your old one will be released automatically.How do I release my pet?Type; /releasepet (no spaces) once released you cannot re-tame it.How do I see commands?Type; /? (no space) they will appear in the chat boxHow do I make my account in-game?As you open the game up press MULTIPLAYER then New Account How can I change the camera mode?F1 Press F1 on your keyboard to be able to use skills and attack.F2 Normal mode.F3 This mode you can move your camera as you wish but your character won't move, perfect to use when you want to take screenshots.F4 This mode makes you see threw your characters eyes.How do I take a screenshot?On your key pad, near the back space, in the F1(ect) row, there's a button called PrtSc *ScrLk* Click it and you'll find the screenshot in the game folder or paste it on a drawing tab example; Paint or Gimp.What other ways are there of moving?Click Right Ctrl to spin with A and D and S to back away. Press right ctrl again to get the normal walking mode.How can i see different tabs (like STASH and items?)H Home & dim settingsB Character biographyN Friend listI Items and stashed items.J Actions and emotesP Party chatPress F on your keyboard for fighting mode.Where are the In-game Settings?Esc - Resume, Setting, Interface, Restart and Quit.How do I tame?First you need to make sure you have tames, there's some prey that gives you tames and Draw Point can also give you that skill.Then you need cures, hares is an easy kill that give you a small amount of cures per kill.I suggest you to have 100-200 tames and cures.I can't find cure or tame!Press 2 to check/change skills, and press F1 to use them., you can even Heal/cure other players. If F1 isn't working click on the animal or player(s) Ywant to heal or tame (Only prey can be tamed *Not praise prey*) Can I buy pets?I doubt it.I can't tame this prey!For - now all pray is tameable, the stronger the animal is the harder to tame, I suggest you try a Hare or something small and build up to the more stronger animals I can't get anymore Cures/skills!This maybe because it's 250 max.skill, if not PM a administrator about it.Can I have a pet(s) applied on my character(s)?Doubt it.Can I have a preset?Game hasn't been published/created yet, please wait patiently till then.Can I have my map added into the game?Post on the Game Suggestions thread, You must be the owner of the map!What are the commands?/friend usernameWill add a player to your friend list./unfriend usernameWill remove a player from your friend list./block usernameBlocks a player. You will not be able to hear anything the player says, nor see them./unblock usernameUnblocks a blocked player./username: messageSends a private message to a player./party usernameSends a party invite to a player./PositionGives your characters position in a map./where usernameTells you what map a player is in./petfollowMakes your pet follow you./releasepetReleases your pet. Once released you cannot tame back./clearClears the chat window your on./clearallClears all chat in all chat windows./savechat filenameSaves everything in the chat window as a document in the game file(s)./roll [number 1-100] [number 1-100]A dice game. Appears in the chat./ me messageSends a message under your username. Example: / me *text here* no spaces./ lipsync messageMakes your character lipsync any message, won't appear in the chat. No spaces How do I make items? Required Downloads- Blender Controls Rigging a Mesh Exporting a Mesh Adding your Mesh to ITIf you have newer versions of any of these, move/delete them, they won't work. You MUST have the exact downloads below.If you do not have a program that can open .rar files, you'll need 7-Zip.Download and install Python and Blender first.Secondly, you'll need these scripts for Blender.ExporterScript BundleOnce you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located inC:\Program Files\Blender Foundation\Blender\.blender\scriptsORC:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scriptsConclusively, you'll need theOld OgreCommandLineTools.Password: ITOCLTOnce you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive.If you really need a huge list of controls, you can Google it, this isn't much of a meshing tutorial.Mouse Wheel Click + Drag = Rotate ViewRight Click = Select (Probably the most confusing thing about blender. Left click doesn't do much.)Shift + Mouse Wheel Click + Drag = Drag ViewMouse Wheel Scroll = ZoomTab = Toggle between Object Mode and Edit Mode.B + Left Mouse Click + Drag = Select Vertices.1. Start with a mesh that is ready to be rigged.2. In object mode, press Space, then click Armature.3. In the menu, some options will appear. Select X-Ray & Stick. Leave the rest at their defaults.4. Tab to edit mode, and select both points on the armature.5. A new box will appear titled "Armature Bones," then under "Selected Bones," change "BO:Bone" to "BO:Main"6. Tab to object mode, and then click your mesh, then tab to edit.7. Select ALL the vertices on your mesh.8. Under the ME: and OB: sections for your object, there is a Vertex Group section. Click New.9. Rename the Group to Main10. Click Assign. (To test if it was assigned correctly, click Deselect, and then Select. It should select all vertices.)11. Tab to object mode, and then click Add Modifier.12. Click Armature.13. In the Ob: blank, write Armature14. Press enter.15. Press F7. In the Par: blank, write Armature. (This may or may not cause the mesh to jump. If it does, just slide it back to place. If not, don't worry about it.)16. Test the connection. Select the Armature and grab it. Dragging it around should cause the item to move with it.1. Press NumPad 7. This is the view you need to set up the floor animation, what your object will look like when it's dropped in-game.-The X axis is the 'floor' and the Y axis shows how far in the ground the object will be. Anything hanging below the X axis in this view will be underground in-game.2. Split the screen, make the new side the Action Editor.3. On the new side, there is a dropdown box that says Action Editor, next to that there is a button that looks like the dropdown one. Click it, and then click ADD NEW.4. Rename this action to Floor5. Back on the mesh side, select the armature, and then go into Pose Mode.6. Keeping in mind how the view works here, position the mesh how you'd like it to appear on the ground in-game.7. After you have it positioned, press I, then click VisualLocRot.8. Something will appear in the Action Editor. Which is good, just leave it there.You may have scrolled away from the Action if it does not appear, just put your mouse on the big light grey area in the front of the action window and scroll around until you find it, if you already see it, then that works too.This one never looks right on the first try, you'll just have to play around with it.1. Click the dropdown button just before the current "Floor" action.2. Click ADD NEW3. Name this action Equip4. Position the item accordingly to how it should attach to the desired bone on the character model.5. Press I, then click VisualLocRot.-Now test; switch between the Floor and Equip animations, and they should look different/how you had them.1. Make sure you have both the mesh and armature selected via object mode before entering ogre meshes exporter in File, Export..., OGRE Meshes.2. Under Animation Settings of, it will say skeleton, and then have an add button. Press Add twice.3. Change the first Animation to Floor, and the other should already say Equip.4. Under Material settings, change Scene.material to whatever you want the Mat file to be.5. Leave only Rendering Materials checked.6. For the path blank, put C:\OgreCommandLineTools7. On the buttons under that, uncheck Fix Up Axis to Y.8. Check the OrgeXMLConverter button.9. Export.After exporting, the mesh's files will be in your selected path, which should be the OgreCommandLineTools folder, in your C: drive.Copy the mesh and skeleton files, and paste them in the models folder of your game.Copy the material file and paste it into the scripts folder of your game.Go to your game's main folder, and find Items.cfg, and open it in notepad.Make a new line at the top or bottom.Paste this in;{MESH};{NAME};{BONE};0;1Now replace mesh with the mesh's actual name.Replace name with what you want it to be called in-game.Replace bone with the bone it should be attached to.Save.There. Your item is in game.Whether you have access to it or not, depends.If you can access the cd1.dat file, you can make it be a drop from prey.Or, if you are an admin, you can spawn it, by using the mesh name. {MESH}, not {NAME}.I know. You want to get one working before you texture it. Or maybe you don't. But I want you to.So tough luck.How do I make a Preset?And please, make sure you actually know how to get a preset to work before you attempt to use these.First up, glowing presets and markings.There are a few different ways to get a preset to glow.One way is to add the scene_blend add code to your preset's codes. This code goes above texture_unit. Use CharacterBodyTex.jpg and CharacterBodyGlowTex.png, you just replace those with your image's names.And, provided you used this code correctly, your markings should now glow. It may be hard to notice in sunny places, so I suggest going somewhere darker. Like First Cave.One last thing about this code.The emissive line. That is basically what color the glow is. Normally leaving it at 1.0 1.0 1.0 is alright, but if you really wanted to, you can change this. Here are a few basic colors for you:1.0 0.0 0.0 -Red0.0 1.0 0.0 -Green0.0 0.0 1.0 -Blue1.0 1.0 0.0 -Yellow0.0 1.0 1.0 -Cyan/Bright Blue1.0 0.0 1.0 -PinkThis works for meshes and presets, and this just makes the texture flow across the entire thing, or, if you wanted, you could restrict the flow to a certain spot, and have it be a certain color. For this example, and all examples to follow, I will be using presets. Let's get started.Go to your material file, and open it in notepad.You'll have the basic codes. Now, this will probably create a very weird looking preset, but might be okay on a mesh.However, you can choose to restrict the flow, and have it be any texture you want. How you ask? Well, by layering it of course! Now, if you've ever tried to make layers on an image and use it in IT, it probably didn't work all that well. However, it is possible to layer images onto presets/meshes, using the material coding.Open your material and start with the basic coding again, but with .png formats again also. Now, we'll need two textures here.1, your preset's actual texture:and 2, the texture that will be scrolling. Normally, one picks a gradient to be scrolling:Get your two textures and then come back.Well, I'm have to send you away again real quick. What you need to do now, is get your preset's actual texture, and take your /eraser/ tool, to make the markings, the place where you want the scrolling to go.So go do that if you dun have it done.Now it's time to layer it in with the coding.Go to your code, and replace it with this one:material CharacterMat/EyeMatNow you may need to do some manual editing with the image names, because you wouldn't have selected the same names as me.But once you have everything pieced together, you should end up with a pretty nice result. Now, the linescroll_anim 1.0 1.0can be edited.The numbers can be changed to even negative integers.Just to create some other effects.First number controls speed along X axis, second number controls speed along Y axis. To rotate, you'll need to rotate the image.(tutorial by rudy)If you have a question message me~
Ivy on 13 Apr, 2013 15:26 in Chat
Soupism on 13 Apr, 2013 15:24 in Chat
"For being Awesome"Get it while its fresh!
Centello on 13 Apr, 2013 14:55 in Chat
Ivy on 13 Apr, 2013 14:50 in Chat
Soupism on 13 Apr, 2013 14:46 in Chat
Ivy on 13 Apr, 2013 14:39 in Chat
Soupism on 13 Apr, 2013 14:34 in Chat
Create A Forum on 13 Apr, 2013 22:26 in Chat